بايثون
كود لعبة الثعبان بلغة بايثون Python
نشارك معكم في هذا المقال كود برمجي مصمم بلغة بايثون للعبة الثعبان تم برمجته من قبل المبرمج TokyoEdTech.
ميزة الكود البرمجي انه يحتوي على شرح مفصل لجميع السطور لفهم أعمق لطرق لعمل لغة بايثون وكيفية التعديل والتجربه
من المهم قبل استخدام الكود التأكد من تثبيت المكتبات التاليه :
- turtle
- time
- random
بعد التأكد من تثبيت المكتبات الموجوده بالاعلى تستطيع الأن استخدام الكود البرمجي للعبة الثعبان
# Simple Snake Game in Python 3 for Beginners
# By @TokyoEdTech
import turtle
import time
import random
delay = 0.1
# Score
score = 0
high_score = 0
# Set up the screen
wn = turtle.Screen()
wn.title("Snake Game by @TokyoEdTech")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0) # Turns off the screen updates
# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
segments = []
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal"))
# Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")
# Main game loop
while True:
wn.update()
# Check for a collision with the border
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Check for a collision with the food
if head.distance(food) < 20:
# Move the food to a random spot
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x, y)
# Add a segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
# Shorten the delay
delay -= 0.001
# Increase the score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Move the end segments first in reverse order
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
# Update the score display
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center",
font=("Courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()
كيف طيب اتأكد انها تشتغل؟
سوف يعمل معك الكود عند الضغط على زر التشغيل, ان لم يعمل معك الكود تأكد حينها من تثبيت المكتبات التالية turtle و time و random